Celine JOST
Item
- Title
- Celine JOST
- Given name
- Celine
- familyName
- JOST
- birthday
- 1984
- Status
- MCF
- Identifier
- scanr:idref175102880
- Is Part Of
- CHArt
- personal mailbox
- celine.jost@univ-paris8.fr
- Nomenclature CNU
- CNU 27
- firstName
- Céline
- has top concept
-
Human-Robot Interaction
- Rank
- 22
-
culture numérique
- Rank
- 18
-
Bradykinesia
- Rank
- 14
-
written language
- Rank
- 13
-
GE
- Rank
- 12
-
tremor
- Rank
- 12
-
dyslexiques
- Rank
- 10
-
assistive technology
- Rank
- 9
-
RMS
- Rank
- 9
-
communiquer
- Rank
- 8
-
animated objects
- Rank
- 7
-
smartphones and tablets
- Rank
- 7
-
Ethology
- Rank
- 7
-
EmI
- Rank
- 6
-
Human-Robot Interaction
- Rank
- 6
-
MDS
- Rank
- 6
-
UPDRS
- Rank
- 6
-
gyroscope
- Rank
- 6
-
AV
- Rank
- 6
-
modules
- Rank
- 6
-
MP
- Rank
- 5
-
GE
- Rank
- 5
-
MAV
- Rank
- 5
-
GC
- Rank
- 5
-
seniors
- Rank
- 5
-
E-PORTFOLIO
- Rank
- 5
-
artificial agents
- Rank
- 5
-
SSA
- Rank
- 5
-
experimental group
- Rank
- 5
-
interlocutors
- Rank
- 4
-
robotic
- Rank
- 4
-
Intercompréhension
- Rank
- 4
-
Tremor
- Rank
- 4
-
MAV
- Rank
- 4
-
t-test
- Rank
- 4
-
Wilcoxon test
- Rank
- 4
-
Bonferroni correction
- Rank
- 4
-
GE
- Rank
- 4
-
homecare
- Rank
- 4
-
Nao
- Rank
- 4
-
Memory Game
- Rank
- 4
-
robots
- Rank
- 4
-
Artificiel
- Rank
- 4
-
timeline
- Rank
- 4
-
behaviors
- Rank
- 4
-
correction
- Rank
- 4
-
robot butler
- Rank
- 4
-
social robots
- Rank
- 4
-
expressivity
- Rank
- 4
-
embodiment
- Rank
- 4
-
mental arithmetic
- Rank
- 4
-
personnages virtuels
- Rank
- 4
-
visual programming language
- Rank
- 4
-
Humanoid Robot
- Rank
- 3
-
présentant
- Rank
- 3
-
Scénagramme
- Rank
- 3
-
stimulation cognitive
- Rank
- 3
-
Unity 3D
- Rank
- 3
-
Nielsen
- Rank
- 3
-
GC
- Rank
- 3
-
web usability
- Rank
- 3
-
enjoyment
- Rank
- 3
-
laptop PC
- Rank
- 3
-
domotique
- Rank
- 3
-
feedbacks
- Rank
- 3
-
assisting
- Rank
- 3
-
user engagement
- Rank
- 3
-
interlocutor
- Rank
- 3
-
Robot
- Rank
- 3
-
GPS
- Rank
- 3
-
Question and Answer
- Rank
- 3
-
aidants
- Rank
- 3
-
Ambient intelligence
- Rank
- 3
-
identité
- Rank
- 3
-
Mild Cognitive Impairment
- Rank
- 3
-
response times
- Rank
- 3
-
Kruskal-Wallis test
- Rank
- 3
-
animale
- Rank
- 3
-
Jeunes
- Rank
- 3
-
hospitalisation
- Rank
- 2
-
erreurs
- Rank
- 2
-
Dyslexie
- Rank
- 2
-
Correction orthographique
- Rank
- 2
-
Implication
- Rank
- 2
-
Rééducation
- Rank
- 2
-
Objets connectés
- Rank
- 2
-
judgement
- Rank
- 2
-
humans can perceive
- Rank
- 2
-
assistants
- Rank
- 2
-
school children
- Rank
- 2
-
Fifty-one
- Rank
- 2
-
supervised
- Rank
- 2
-
animal-shaped
- Rank
- 2
-
emotional state
- Rank
- 2
-
object design
- Rank
- 2
-
judgement
- Rank
- 2
-
behaviours
- Rank
- 2
-
Communication
- Rank
- 2
-
limited period of time
- Rank
- 2
-
easy as pie
- Rank
- 2
-
individu
- Rank
- 2
-
facial expressions
- Rank
- 2
-
Nabaztag
- Rank
- 2
-
affective
- Rank
- 2
-
Maladie de Parkinson
- Rank
- 2
-
Troubles moteurs
- Rank
- 2
-
Évaluation médicale
- Rank
- 2
-
Jeux sérieux
- Rank
- 2
-
Jeu
- Rank
- 2
-
GC
- Rank
- 2
-
sexes
- Rank
- 2
-
TR
- Rank
- 2
-
Wilcoxon
- Rank
- 2
-
Bonferroni
- Rank
- 2
-
inertial sensors
- Rank
- 2
-
objectively
- Rank
- 2
-
bees
- Rank
- 2
-
healthy people
- Rank
- 2
-
interacted
- Rank
- 2
-
Game
- Rank
- 2
-
semi-structured
- Rank
- 2
-
Participants
- Rank
- 2
-
root mean square
- Rank
- 2
-
paired
- Rank
- 2
-
game accessibility
- Rank
- 2
-
one-way analysis of variance
- Rank
- 2
-
ANOVA
- Rank
- 2
-
heuristic evaluation
- Rank
- 2
-
structured interviews
- Rank
- 2
-
p<0.05
- Rank
- 2
-
significant differences
- Rank
- 2
-
parkinsonian
- Rank
- 2
-
bimodal
- Rank
- 2
-
embodiment
- Rank
- 2
-
theory of mind
- Rank
- 2
-
thérapie basée sur la mentalisation
- Rank
- 2
-
Multisensoriality
- Rank
- 2
-
experimental methods
- Rank
- 2
-
Small
- Rank
- 2
-
expressions
- Rank
- 2
-
Nao
- Rank
- 2
-
Robotique
- Rank
- 2
-
Systèmes homme-machine
- Rank
- 2
-
Architecture des réseaux d'ordinateurs
- Rank
- 2
-
caméra
- Rank
- 2
-
liseuses
- Rank
- 2
-
fonctionnalités
- Rank
- 2
-
informative
- Rank
- 2
-
utilisateur final
- Rank
- 2
-
API
- Rank
- 2
-
Cognitive training
- Rank
- 2
-
digital devices
- Rank
- 2
-
virtual character
- Rank
- 2
-
Scenagram
- Rank
- 2
-
Multimodal
- Rank
- 2
-
Personal
- Rank
- 2
-
Sclérose en plaques
- Rank
- 2
-
Autorééducation
- Rank
- 2
-
Applications mobiles
- Rank
- 2
-
Motivation morale
- Rank
- 2
-
Robot
- Rank
- 2
-
Game
- Rank
- 2
-
Robots
- Rank
- 2
-
implicitly
- Rank
- 2
-
induces
- Rank
- 2
-
Dyslexie
- Rank
- 2
-
Fautes d'orthographe
- Rank
- 2
-
Correcteurs de texte (logiciels)
- Rank
- 2
-
Corpus (recherche)
- Rank
- 2
-
analyses
- Rank
- 2
-
ADELE
- Rank
- 2
-
realism
- Rank
- 2
-
anthropomorphism
- Rank
- 2
-
heuristic
- Rank
- 2
-
jouet
- Rank
- 2
-
intelligence
- Rank
- 2
-
pervasive
- Rank
- 2
-
Vieillissement
- Rank
- 2
-
companion robot
- Rank
- 1
-
human emotion
- Rank
- 1
-
Flash
- Rank
- 1
-
embeded
- Rank
- 1
-
Emotional
- Rank
- 1
-
static and dynamic
- Rank
- 1
-
computational model
- Rank
- 1
-
emotional experience
- Rank
- 1
-
interfaces utilisateur
- Rank
- 1
-
human-centered computing
- Rank
- 1
-
decisive role
- Rank
- 1
-
MICE
- Rank
- 1
-
Machines
- Rank
- 1
-
Ambient intelligence
- Rank
- 1
-
Human-computer interaction
- Rank
- 1
-
Robot programming
- Rank
- 1
-
dys
- Rank
- 1
-
Dysorthographie
- Rank
- 1
-
évaluation des performances
- Rank
- 1
-
Dysorthographie
- Rank
- 1
-
Erreur d'orthographe
- Rank
- 1
-
Motiver
- Rank
- 1
-
enquête
- Rank
- 1
-
Involvement
- Rank
- 1
-
Rehabilitation
- Rank
- 1
-
Connected object
- Rank
- 1
-
Handicap
- Rank
- 1
-
Technologie
- Rank
- 1
-
Emotion
- Rank
- 1
-
visually
- Rank
- 1
-
cognitive impairments
- Rank
- 1
-
human-animal interactions
- Rank
- 1
-
gaze
- Rank
- 1
-
humanoid robot
- Rank
- 1
-
metallic
- Rank
- 1
-
cognitive performance
- Rank
- 1
-
realism
- Rank
- 1
-
Cognition
- Rank
- 1
-
Emotion
- Rank
- 1
-
human–robot interaction
- Rank
- 1
-
Robotic objects
- Rank
- 1
-
Social acceptability
- Rank
- 1
-
Animal-Machine
- Rank
- 1
-
Animal
- Rank
- 1
-
Machine
- Rank
- 1
-
Homme
- Rank
- 1
-
daily living
- Rank
- 1
-
medicines
- Rank
- 1
-
Programming
- Rank
- 1
-
Robadom project
- Rank
- 1
-
Cognitive Services
- Rank
- 1
-
expressive
- Rank
- 1
-
emotional reaction
- Rank
- 1
-
computational model
- Rank
- 1
-
Watzlawick
- Rank
- 1
-
interlocuteurs
- Rank
- 1
-
partenaire social
- Rank
- 1
-
crédible
- Rank
- 1
-
sincère
- Rank
- 1
-
souffrant
- Rank
- 1
-
solitude
- Rank
- 1
-
périphérique de sortie
- Rank
- 1
-
participant
- Rank
- 1
-
contacteur
- Rank
- 1
-
Scénagramme
- Rank
- 1
-
visual programming language
- Rank
- 1
-
Multisensory experience
- Rank
- 1
-
Programmation visuelle
- Rank
- 1
-
Expérience multi-sensorielle
- Rank
- 1
-
basic emotions
- Rank
- 1
-
elder care
- Rank
- 1
-
Impact
- Rank
- 1
-
Perception
- Rank
- 1
-
Affective
- Rank
- 1
-
Body
- Rank
- 1
-
postures
- Rank
- 1
-
expres
- Rank
- 1
-
sion
- Rank
- 1
-
perceive
- Rank
- 1
-
Affective expressions
- Rank
- 1
-
rehabilitation
- Rank
- 1
-
Quinze
- Rank
- 1
-
ANOVA
- Rank
- 1
-
bimodal
- Rank
- 1
-
matched
- Rank
- 1
-
sexes
- Rank
- 1
-
Data
- Rank
- 1
-
heuristic
- Rank
- 1
-
heuristics
- Rank
- 1
-
interacted
- Rank
- 1
-
Maladie de Parkinson
- Rank
- 1
-
Bradykinésie
- Rank
- 1
-
Tremblements
- Rank
- 1
-
Évaluation objective
- Rank
- 1
-
Jeu sérieux
- Rank
- 1
-
Parkinson's disease
- Rank
- 1
-
Bradykinesia
- Rank
- 1
-
tremor
- Rank
- 1
-
Objective evaluation
- Rank
- 1
-
Serious game
- Rank
- 1
-
task performance
- Rank
- 1
-
physical presence
- Rank
- 1
-
experiment design
- Rank
- 1
-
handicap moteur
- Rank
- 1
-
états mentaux
- Rank
- 1
-
troubles de la personnalité limite
- Rank
- 1
-
déficience intellectuelle
- Rank
- 1
-
Autism spectrum disorder
- Rank
- 1
-
Mentalisation
- Rank
- 1
-
Mentalization
- Rank
- 1
-
Mentalization-based treatment
- Rank
- 1
-
Protocole d’étude clinique
- Rank
- 1
-
Study protocol
- Rank
- 1
-
theory of mind
- Rank
- 1
-
Théorie de l’esprit
- Rank
- 1
-
Thérapies basées sur la mentalisation
- Rank
- 1
-
Troubles du spectre autistique
- Rank
- 1
-
Interactive
- Rank
- 1
-
jeux de sociétés
- Rank
- 1
-
stimulation
- Rank
- 1
-
tailored
- Rank
- 1
-
robots
- Rank
- 1
-
localization
- Rank
- 1
-
young adults
- Rank
- 1
-
older adults
- Rank
- 1
-
young adults
- Rank
- 1
-
Virtual reality
- Rank
- 1
-
companions
- Rank
- 1
-
card-based
- Rank
- 1
-
hypothetical
- Rank
- 1
-
Computer games
- Rank
- 1
-
Evaluation of Human-Agent Interaction
- Rank
- 1
-
Virtual reality
- Rank
- 1
-
Geriatrics
- Rank
- 1
-
workload
- Rank
- 1
-
judged
- Rank
- 1
-
facial expressions
- Rank
- 1
-
Experimentation
- Rank
- 1
-
daily life
- Rank
- 1
-
verbal
- Rank
- 1
-
Human-robot inreraction
- Rank
- 1
-
Robot acceptability
- Rank
- 1
-
Homecare robot
- Rank
- 1
-
Ethology
- Rank
- 1
-
human robot interaction
- Rank
- 1
-
Langage de programmation
- Rank
- 1
-
tasks
- Rank
- 1
-
Robot compagnon
- Rank
- 1
-
Programming language
- Rank
- 1
-
Pervasive computing
- Rank
- 1
-
Ambiant intelligence
- Rank
- 1
-
Artificial companion
- Rank
- 1
-
Compagnon artificiel
- Rank
- 1
-
Intelligence ambiante
- Rank
- 1
-
Informatique ubiquitaire
- Rank
- 1
-
Langage de programmation
- Rank
- 1
-
Experimentation
- Rank
- 1
-
Interaction homme-robot
- Rank
- 1
-
Interactive game
- Rank
- 1
-
interactive game
- Rank
- 1
-
embodied conversational agent
- Rank
- 1
-
positive feedback
- Rank
- 1
-
Interactive game
- Rank
- 1
-
Cognitive training exercises
- Rank
- 1
-
personnage virtuel
- Rank
- 1
-
influencent
- Rank
- 1
-
Morphology independence
- Rank
- 1
-
Quality motion features
- Rank
- 1
-
Gesture recognition
- Rank
- 1
-
Indépendance de la morphologie
- Rank
- 1
-
Caractéristiques de gestes
- Rank
- 1
-
Reconnaissance de gestes
- Rank
- 1
-
Interactive
- Rank
- 1
-
stimulation
- Rank
- 1
-
doctorants
- Rank
- 1
-
assistance
- Rank
- 1
-
ralentir
- Rank
- 1
-
passivité
- Rank
- 1
-
illimitée
- Rank
- 1
-
2.0
- Rank
- 1
-
tierce personne
- Rank
- 1
-
formes humaines
- Rank
- 1
-
créer
- Rank
- 1
-
interaction
- Rank
- 1
-
conception du logiciel
- Rank
- 1
-
codes classiques
- Rank
- 1
-
Programmation for all
- Rank
- 1
-
Software
- Rank
- 1
-
Timeline metaphor
- Rank
- 1
-
Métaphore de la timeline
- Rank
- 1
-
Logiciel
- Rank
- 1
-
Programmation pour tous
- Rank
- 1
-
atteint
- Rank
- 1
-
Autism Spectrum Disorder
- Rank
- 1
-
Multimodal
- Rank
- 1
-
Multisensorial
- Rank
- 1
-
HMI
- Rank
- 1
-
ScenaConnect
- Rank
- 1
-
Multisensoriel
- Rank
- 1
-
IHM
- Rank
- 1
-
Reflection
- Rank
- 1
-
Traceability
- Rank
- 1
-
Technology acceptance model
- Rank
- 1
-
Université de Bretagne-Sud
- Rank
- 1
-
COC
- Rank
- 1
-
Cycle
- Rank
- 1
-
Consolidation
- Rank
- 1
-
first-year students
- Rank
- 1
-
Professional
- Rank
- 1
-
organize
- Rank
- 1
-
foremost
- Rank
- 1
-
introspective
- Rank
- 1
-
capitalizing
- Rank
- 1
-
E-PORTFOLIO
- Rank
- 1
-
Information
- Rank
- 1
-
Structuring
- Rank
- 1
-
Reflection
- Rank
- 1
-
Traceability
- Rank
- 1
-
Personal and professional project
- Rank
- 1
-
Technology acceptance model
- Rank
- 1
-
Strategies
- Rank
- 1
-
conception centrée utilisateur
- Rank
- 1
-
Sclérose en plaques
- Rank
- 1
-
Auto-rééducation
- Rank
- 1
-
Application mobiles
- Rank
- 1
-
Motivation
- Rank
- 1
-
Strategies
- Rank
- 1
-
Multiple sclerosis
- Rank
- 1
-
Self-rehabilitation
- Rank
- 1
-
Mobile applications
- Rank
- 1
-
Strategies
- Rank
- 1
-
digital environment
- Rank
- 1
-
digital object
- Rank
- 1
-
appraise
- Rank
- 1
-
10 years
- Rank
- 1
-
Application mobile
- Rank
- 1
-
Dépression
- Rank
- 1
-
Aidant
- Rank
- 1
-
Evaluations
- Rank
- 1
-
Interview
- Rank
- 1
-
Experts
- Rank
- 1
-
Users
- Rank
- 1
-
PRIM
- Rank
- 1
-
Playing
- Rank
- 1
-
Game
- Rank
- 1
-
logiciels de reconnaissance
- Rank
- 1
-
objectif
- Rank
- 1
-
text-to-speech
- Rank
- 1
-
written by
- Rank
- 1
-
Erreur d’orthographe
- Rank
- 1
-
Corpus de textes
- Rank
- 1
-
Dyslexia
- Rank
- 1
-
Spelling error
- Rank
- 1
-
Spellchecking
- Rank
- 1
-
Corpus of texts
- Rank
- 1
- member
-
Cognitions humaine et artificielle
- Start
- 2016-01-01T00:00:00
- End
- 2024-12-31T00:00:00
-
Ecole pratique des hautes études
- Start
- 2016-01-01T00:00:00
- End
- 2024-12-31T00:00:00
-
Paris 12 Val de Marne University Université Paris-Est Créteil
- Start
- 2016-01-01T00:00:00
- End
- 2024-12-31T00:00:00
-
Vannes - lorient recherche en informatique et ses applications
- Start
- 2010-01-01T00:00:00
- End
- 2013-12-31T00:00:00
-
Université Bretagne Sud University of Southern Brittany
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
-
Laboratoires des sciences et techniques de l'information, de la communication et de la connaissance
- Start
- 2010-01-01T00:00:00
- End
- 2014-12-31T00:00:00
-
University of Western Brittany Université de Bretagne-Occidentale
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
-
Télécom Bretagne
- Start
- 2010-01-01T00:00:00
- End
- 2014-12-31T00:00:00
-
Centre national de la recherche scientifique French National Centre for Scientific Research
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
-
Laboratoire des sciences et techniques de l'information, de la communication et de la connaissance
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
-
INSTITUT MINES-TELECOM
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
-
IMT Atlantique - Bretagne - Pays de la Loire
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
-
Bretagne INP
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
-
Institut Brestois Numérique Mathématiques
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
-
École nationale supérieure de techniques avancées Bretagne National Institute of Advanced Technologies of Brittany
- Start
- 2010-01-01T00:00:00
- End
- 2015-12-31T00:00:00
- publications
-
Dynamic behaviour conception for EmI companion robot
- Is Referenced By
- halhal-00507750
- status
- author
-
Creating Interaction Scenarios With a New Graphical User Interface
- Is Referenced By
- halhal-00707602
- status
- author
-
Performances des correcteurs orthographiques pour la correction des erreurs dys
- Is Referenced By
- halhal-04611887
- status
- author
-
Motiver les personnes atteintes de sclérose en plaques dans leur auto-rééducation : enquête qualitative sur la conception d'une application mobile
- Is Referenced By
- halhal-04536102
- status
- author
-
TeMaCo : Système de rééducation fonctionnelle par la tête, les mains et le corps
- Is Referenced By
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Technologies pour l'autonomie et l'inclusion : Actes de la conférence Handicap 2020
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Ethorobotics applied to human behaviour: can animated objects influence children's behaviour in cognitive tasks?
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Vers une communication Homme-Animal-Machine ? Contribution interdisciplinaire.
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MemoRob: étudier l’effet distracteur des robots
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Cognitive Services for Elderly People: The ROBADOM project
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Interaction multi-sensorielle - Introduction et défis à relever
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From speech to emotional interaction: EmotiRob project
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Étude de l'impact du couplage geste et parole sur un robot
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Création de scénagramme : critères d’un logiciel « idéal » utilisable par des non informaticiens
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Robadom, un robot d'aide et de soutien à domicile: le point de vue des personnes âgées
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ScenaProd : outil pour la création d’exercices multi-sensoriels IHM '22
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ROBADOM: The Impact of a Domestic Robot on Psychological and Cognitive State of the Elderly with Mild Cognitive Impairment
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Impact de l’aspect du robot sur l’interaction enfant-robot en contexte de stimulation cognitive
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Perception of affects from non-facial expressions of the robot Nabaztag
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Conception et validation d'un jeu sérieux pour la rééducation et le suivi des personnes atteintes maladie de Parkinson
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Etude de l'acceptabilité d'un robot moqueur
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Effect of agent embodiment on the elder user enjoyment of a game
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Ressourcement 2023 - Projet TeMaCo
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Améliorer l’autonomie et l’indépendance des personnes en situation de handicap moteur grâce à la domotique
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Perspective de prise en charge d’enfants atteints de troubles du spectre autistique par psychothérapie inspirée des thérapies basées sur la mentalisation
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Designing an assistive robot for older adults: The ROBADOM project
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Ethological evaluation of Human-Robot Interaction: are children more efficient and motivated with computer, virtual agent or robots?
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Study of Nao’s Impact on a Memory Game
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Study of the Importance of Adequacy to Robot Verbal and Non Verbal Communication in Human-Robot interaction
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MulseBox: Portable Multisensory Interactive Device
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Evaluating Human-Robot Interaction with Ethology
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Arco : une architecture informatique pour un compagnon artificiel en interaction avec un utilisateur
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Robot is best to play with human!
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Ethorobotique appliquée au comportement humain : est-ce qu’un objet animé peut influencer les comportements d’un enfant lors d’une tâche cognitive ?
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Real-Time Gesture Recognition Based On Motion Quality Analysis
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StimCards: Interactive and configurable Question and Answer game users study conclusion
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Impact d'un Robot " Majordome " sur l'état psychoaffectif et cognitif de personnes âgées ayant des troubles cognitifs
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Handicap, Technologies, Vieillissement, Inclusion : Colloque Jeunes Chercheuses, Jeunes Chercheurs (JCJC 2017)
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L’interaction 2.0 : l’apparence d’un robot partenaire influence le comportement et la performance de l’enfant
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Technology and cognition - Reflection about the role and impact of technologies on humans’ life
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StimCards: interactive and configurable Question and Answer game - Users study conclusion
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ScenaConnect : Un dispositif original pour améliorer les expériences avec de la multisensorialité
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Le projet Robadom : conception d'un robot d'assistance pour les personnes âgées
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PolySens – la stimulation cognitive multisensorielle
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EXPERIMENTATION OF THE E-PORTFOLIO WITH STUDENTS SEARCHING FOR A NEW ORIENTATION
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- Item sets
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